Watch Your Language

By Cornelius Hummel

Recently, my colleague Matthias Höckh wrote about the dangers of guidance overkill. When implementing a brand in an organization, too much information can be paralyzing and thwart the actual goal: to provide infectious energy and create momentum. That’s why when we define a brand, we try to keep it as simple and as brief as possible. At MetaDesign, we feel strongly about our proprietary brand model, which is based on few but very strong and clear elements.

You Better Ask the User

By Martin Nobs

Our world is characterized by an extreme focus on the customer. We’re talking about user experience, user interface, customer experience management, and human-centered design. As a designer working in branding, I find myself asking the same question over and over again: does my work have the desired impact on the user? And as frustrating as it may sound, we will never know. Or let me state it differently: we will never know, unless we ask. So, why don’t we?